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Super Powers!
You wake up in random major city and an eldritch aberration appears before you. He grants you the ability to understand and speak fluently the language of the country where you woke up. The aberration grants you a super power of choosing from the list below, but you must wreak maximum amount of havoc within 24 hour time period or you are trapped in a time loop for eternity, your power stripped from you, in the city. If you refuse, you're instantly trapped in the time loop. If the havoc satisfies the aberration, you get to keep your super power until you die, and the day is erased as if it never happened and there's no consequences for you. However during that 24 hour period you can suffer all (if any) of the consequences.
Powers:
>ability to raise the dead as zombies
The zombies however are not your usual variants, but instead of cravings to consume human flesh, they seek to copulate with the living. Fluid contact spreads the mysterious pathogen, making the victims turn into zombies too.
>telepathic telekinesis
You can awaken telekinetic powers in others, but you must persuade people to use their powers telepathically. You cannot control minds, merely suggest an action and the subject can become aware of their awakened telekinetic powers and use them indepently.
>super strength
You gain exponentially increasing superhuman strength when you hold your breath, every second doubling your strength. However when you stop holding your breath, your strength returns to normal levels and to gain strength you have to hold your breath again.
>shapeshifting
You can shapeshift into any animal or human, but the longer you are shapeshifted the more your mind shifts into that of your shifted shape. If you are shapeshifted long enough, you can forget your own shape and how to shapeshift and become effectively the animal or human you shapeshifted into.
>cont
You wake up in random major city and an eldritch aberration appears before you. He grants you the ability to understand and speak fluently the language of the country where you woke up. The aberration grants you a super power of choosing from the list below, but you must wreak maximum amount of havoc within 24 hour time period or you are trapped in a time loop for eternity, your power stripped from you, in the city. If you refuse, you're instantly trapped in the time loop. If the havoc satisfies the aberration, you get to keep your super power until you die, and the day is erased as if it never happened and there's no consequences for you. However during that 24 hour period you can suffer all (if any) of the consequences.
Powers:
>ability to raise the dead as zombies
The zombies however are not your usual variants, but instead of cravings to consume human flesh, they seek to copulate with the living. Fluid contact spreads the mysterious pathogen, making the victims turn into zombies too.
>telepathic telekinesis
You can awaken telekinetic powers in others, but you must persuade people to use their powers telepathically. You cannot control minds, merely suggest an action and the subject can become aware of their awakened telekinetic powers and use them indepently.
>super strength
You gain exponentially increasing superhuman strength when you hold your breath, every second doubling your strength. However when you stop holding your breath, your strength returns to normal levels and to gain strength you have to hold your breath again.
>shapeshifting
You can shapeshift into any animal or human, but the longer you are shapeshifted the more your mind shifts into that of your shifted shape. If you are shapeshifted long enough, you can forget your own shape and how to shapeshift and become effectively the animal or human you shapeshifted into.
>cont