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I thought it'd be good but I haven't played it.
Good concept, how strange can you make something be.
Now could try to make as many processes that were out of control as possible. Drink mes and eat mes turn it around making Alice the strange one and the environment set and navigable. Take some more of something else to make it change in a way that's more changeble. Adjust the difficulty and risk/reward by how much or little you take of consumables.
Consumables like health too. Like stopping the dream, it falls apart the less strange it is. Alice on a mission to get into it as far as she can or get out of it without waking up so life has as much magic in it. Story saying why that wouldn't be such a good thing, examples that what may be amusing may be a nightmare to be lived. A constant having a future, a warping mess having nothing to have faith in.