>>13979323>In current stellaris you can expand as much as you want but you get a science tax for itSectors weren't that hard to deal with if you just bought the governors and didn't get extra generals. It really sucks because A) the resources are scant and super planets full of minerals are much less common, B) transportation got reworked so you can't start with all three types unlocked at the beginning and pick your favorite which made moving very static, and C) planet's take much longer to become both rounded and profitable for further expansion. Before you didn't have to generalize as much or wait as long to bounce between new worlds and the energy costs weren't as ridiculous. Now if you want a well rounded planet that won't rebel you have to sink thousands of minerals and wait half a decade.
The only benefit to expansion we got was the market.
>>13979324>sucked when you had to snowball right away and guarantee your victory from the startYou didn't have to. I played with a couple different groups and even early Turtlers were basically good to go until the endgame event kicked in. It was just nice feeling really powerful when I would play with friends and I could flex with my swole map painting capability. You'd see three other generic human "Terran Confederation" or whatever and then my magnificent "Star Elf Master Race Empire" and it just felt good looking competitive by size mogging everyone else.
>now its a lot more dynamic...I don't see how. The static gameplay is better now, so for turtling with options for stations being improved, mega structures, and dreadnoughts. All of those things bend toward a defensive, tight playstyle. I'd like the opposite though. I want to go expansive and have larger fleets defending their own home sectors on different sides of the galaxy.