>>13999558yes
>>13999566yeah, I have heard mods improve it, and I don't doubt that, I play modded Skyrim a lot, I know how transformative Bethesda mods can be for their games. However, on principle, I just don't play it. That game is fucking insulting.
Skyrim vanilla is still a fantastic game, for example. I had a similar level of breathtaking awe when I played it for the first time, as with Fallout 3. The mods only serve to make a well-made, fantastic game, all the more enjoyable.
The purpose of the mods in F4 is to take a fucking shitheap, egregiously insulting piece of fucking shit assturd fuckpile game, and make it barely playable. No thanks.
Fallout 4 doesn't even have fucking sidequests in it, you realize that? I think F3 does a better job of it than NV, but in both games, you can go to those little minor locations on the map, and 9 times out of 10, they will have a sidequest, or an unmarked quest, with a completely self-contained storyline, and usually an hours worth or so of gameplay and good ass writing. It makes you immersed. In Fallout 4, every single minor location goes like this: you show up, there are the same generic assets used throughout the rest of the game, and either some raiders, or some creatures. You kill em. You loot the place. Maybe there's some gay shit written on a terminal to "explain" what you're seeing in the location. Then you leave.
Todd Howard should be arrested on terrorism charges for greenlighting the sale of that "game." And to think they set it in Boston/New England. They can now never do that location again, and think of how good a well-made Boston/New England Fallout game would be. Think of the lore. Think of the Institute being utilized in the same way that lore was utilized in Fallout 3 and NV.
Fucking despicable.