>>14419686as i said before this isnt the result im after at all, these characters are just made up of 128 pieces that fall off when shot, theres nothing dynamic about it, what i want is to actually deform the mesh in real time and obviously have multiple layers of the model, skeleton, muscles, guts, skin, brain, etc, as stated this is VERY early prototype and the only thing i have saved to show, ive gotten a bit further then this now but still nowhere close to where i want to be, im currently learning to making meshes from scratch using only code and no modelling program which would easily allow me to manipulate every verticy in the mesh