>>16092946most of cartoon animation in the west is bone animation, they have already all the parts and emotions drawn and they swap it, is not really a frame by frame animation but is vector animation, you move it to point a to b, and after effects or other programs fill the gap to make it smooth. This is the reason why most of them are drawn in a static plane and the challanging angles are few.
>avatar the last airbenderis basically animated like an anime, just that the shapes are simplified even more, look all the dc cartoons or Invincible, is all squared characters, anime is drawn more organically and use more shades.
>rick and morty, objectively has way smoother animation than your examplerick and morty is not hand drawn, is a puppet animation like I explained above, but even if every frame was hand drawn is more simple to animate simple shapes than your average anime character that looks like a human with a strange face, is 2 different leagues of challanging
>about framesanime is an economic form of animation, you have 10 frames for the second and you have to come up with the best way to show movement in an economic way, this is why action lines are so used in anime. Animation like disney instead is not limited by time or budget, they worked years to produce a 90min movie, while your average anime show is produced in 6 months.
And btw as much as I love disney animation, most of it is rotoscopy galore, all referenced from human actors an drawn for it, in an excellent way, but still is rotoscopy. Your anime character that fights with asuperhuman strenght doing bizarre poses is not referenced from actors that did the same thing instead