>>16217614>Not going to happen retard. We're fighting on the same side.I am going to frag you: that means killing "my" own side.
While your cops and soliders are on the front line I am going to find and _TORTURE_ and then kill YOU behind the lines.
Do you __UNDERSTAND__?
We did this alot in vietnam.
>>16217614>I'm not going to post my games on a mongolian basket weaving forum and doxxing myself, retard.SHOW your fucking work you piece of SHIT
My _OPENSOURCE_ game has:
1) 200+ weapons
Many of which __I__ modeled.
DOES YOUR GAME HAVE THIS?
2) 30 vehicles
DOES YOUR GAME HAVE THIS?
3) Buildable medevel buildings with interiors
DOES YOUR GAME HAVE THIS?
4) Buildable futuristic buildings with interiors
DOES YOUR GAME HAVE THIS?
5) Automatic foliage system (if you wish to use it)
DOES YOUR GAME HAVE THIS?
6) Procedural generation (which can be used for cities or anything else you wish to use it for)
DOES YOUR GAME HAVE THIS?
7) Spell casting system with 50+ spells
DOES YOUR GAME HAVE THIS?
8) City buildings (which I modeled) with interiors to make sim-city style cities.
DOES YOUR GAME HAVE THIS?
9) Realistic ballistic bullet penetration
DOES YOUR GAME HAVE THIS?
10) Glass spalling
DOES YOUR GAME HAVE THIS?
11) Bullet deceleration in water
DOES YOUR GAME HAVE THIS?
12) Jailing opponents
DOES YOUR GAME HAVE THIS?
13) Torture
DOES YOUR GAME HAVE THIS?
14) Tank warfare
DOES YOUR GAME HAVE THIS?
15) Buryable mines
DOES YOUR GAME HAVE THIS?
16) Ariel warfare
DOES YOUR GAME HAVE THIS?
17) Nuclear war
DOES YOUR GAME HAVE THIS?
Also I know how to and do code C for the engine. Do you do shit in the unity engine?
Also my game is fully opensource: text, code, music, and media,