>>16671804the issue with remeshing sculpts at higher density is that too much geometry is hard to texture and rig (like blender eating immediatelly all ram and swap and then crashing)
I wanted to check if I could create a base geometry for clothes using the remeshing workflow without having to do manual modeling and then use the multires modifier to sculpt details so that there are no issues with texturing and rigging
ofc these are all hacks that should be used only for one time sculpts
If I were to make a model for animation I would do everything properly