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roleplay playthrough
fortress type settlements will recieve the utmost cream of the crop units (chaos warriors) while lesser settlements will only get trash (marauders, gors, ungors).
I debated with myself about giving the lesser marauder tier settlements generals but thought against it since if they rebel thats a free battle to enjoy testing my mettle against. If they do however make it to their destination, another lesser settlement, obviously I desire victory but it doesnt matter if they get annihilated since they're trash units anyway. Thus the endless cycle of wins and losses are formed
I'll also be using marauders/gors/ungors to vastly outnumber garrisons on harder to take settlements, such as fortresses and the like
its not fun when only I dish out heavy casaulties to all of my enemies
I also want to inflate my own casualty numbers, with marauders/gors/ungors albiet but nonetheless. Loses are loses
roleplay wise, this the marauders chance to prove themselves worthy on the battlefield to be bestowed mutations and the like
the best troops that are kept in my immediate army (within the 20 unit slots) or those that come after to fill in to replenish dead are like my extended bodyguard. Where as the extended army, the lesser troops, are on the front lines sort of speak
(notes for myself fyi)