>>18059166>basically no savings so they "can't"If they're somebody who's working on MK, then they should be able to get another good job in their sector pretty easily.
Plus they probably do have savings, these people get paid out the ass.
I doubt that money was the issue, they probably just weren't willing to let go of their sweet job spot even though they could get another one easily and save their health.
>true but i think mk is a special caseSure, but that just makes it even more expected of you to be able to handle it if you're working there.
I just don't think you should go work in the studio that is known for making MK if you're not willing to bear with the production of it at some point. Even if they were pulled from another project, it's just the place that they signed up for.
The company should've just made sure everybody is up to it beforehand, but I don't think the employees get to complain much when they could've prevented it with some common sense.
Though again I don't know the details.
>yeah there's games like l4d and killing floor and gears of war that are gory but in mk the fatalities are animated with more fine detailL4D2's gore is much cooler than the tryhard shit that MK clings onto to be able to keep itself relevant, and is more impressive because it's more than a little cutscene that exists to have people make YouTube videos about it until the next sequel gets made.
They made 54 unique wounds for every single model, that are all accurate to what weapon you use and where you shoot, and optimized it so well that you can gib the maximum amount of zombies all at the same time and still not have any frame drops. It's dated and that shows a bit, but I think it's much better because you get to actually interact with it and feel like you've caused the damage rather than like you just pressed a button and watched a cutscene.
Basically I hate this shitty crutch that people praise MK for.
>a lot of them but i imagineI meant it ironically.