Video games are goyslop. With that out of the way, here's your answer:
>video games pre 2010:
Projects of passion (mostly), created by nerds because all the cool kids go to clubs, buy condoms and fuck. Virgins study their computers, create funky pixels jumping on screen, and sell it once they like the speed at which pixel jumps
>hacks notice there's money to be made in all this, people seem to like the product
Video games become product, made for money. DLCs, pre-order bonuses, early access, day one bugs and patches happen, "we will ship the product and finish it later, we need cash"
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