>>19904624>If it's so unimportant, why insert it in the game?This.
Dragon's Dogma 2 micro-transactions are another example of how the temperature in the water can be raised and boil the customer before they realize what's happened.
The base game is $70 (USD) for the game, and then there are "downloaded content" that are actually not new media content, but are micro-transactions that total $42 (USD)
The marketing team behind DD2 believe (correctly) that no one is willing to pay $112 (USD) for a game, no matter how competently made it is. (Spoilers: It's not, it's using an out-dated engine that struggles to perform well) So instead the marketing team usurps the role of game designer and programmer, and forces the development team behind the game to split off additional random shit that they can charge some money for. The price gets "reduced" to a price that marketing believes people are willing to pay ($70) while the difference of what marketing wanted ($42) gets shifted to the rubes, dumb-asses, fan-boys, and utter fucking retards who will pay that $112 original price point.
Fundamentally, Dragon's Dogma 2 is a shop that has setup a kiosk outside their front entrance and entices players to buy shitty little trinkets for $1-$2 dollars a piece... While concealing the reality that if you spent not even 10 minutes walking around inside, you would get those same things for free and in unlimited quantity.
The same shit they do with finances, where marketing usurps game development time, political agendas can do the same.
The worst part is people can become conditioned to accept this small infringement of the developers being replaced with marketing people, or developers being replaced with political agenda pushers. Which leads to further degradation, until the quality declines to self-destructive levels.
That have been reached, as with Starfield.