man i was just in a thread that got deleted. it was about "robo waifus" and there was a real interesting discussion on programming going on. was about to ask a question when it got deleted:
>>468135217 (deleted on 4plebs too)>Tell me the end-product in the best way you can imagine it.what's the difference between a game engine and a desktop environment (as a concept, not the fine details)?
a small visual environment from which to load programs, which acts as the type 1 hypervisor (debian hurd as a model).
there isn't a lot of "off the shelf" parts that i'm familiar with, so working with big projects and integrating things is a learning process. i'm not saying i want to completely reinvent the wheel, just fine tune a few things that i'm already using which work great, and sort of separate the "admin ui" from the "user ui". ideally there will be desktop environment type of thing for both, where the "admin account" is the root account for all the "sudo" things that you log in on through tty1? the plan is to utilize virtual environments as a tty connection, for "maximum hypervisor chokepoint" effect. like, switching windows (alt tabbing for instance) should be a complete environment switch for max security reasons. that way a true "user desktop envrionment" can be loaded in automagically after first set-up from the root/admin account. like a tutorial of sorts.
that way i can separate the functionality of the "desktop environment" being used to tailor it to specific devices, like tablets, phones, or tower. that way with a microkernel the visual part of it can be also be restricted so apps can't read screen memory they shouldn't be reading.
>WE CAN'T HAVE NICE THINGS EVER. FUCK GLOWIES.