>>2045378>What about the controls makes it feel crippling to you? Or was it the actual "game" that is crippling?Both.
But the controls are just ass. Kinda hard to explain how unrespsonsive the controls are. But really, it's the cheap deaths that were my point of contention, not the controls. You can get used to bad controls, it was the atrocious gameplay that was a dealbreaker.
>There are people who can regularly run through the game without dying once at level 1, just saying.Because they memorized everything. The point is that there is never any improvement. Generally the more skilled you are at a game, the less you die and better able you are to succeed at what you want to do.
Take Dark Souls. There is almost zero difference between a good player and someone who just started the game. Your skill is not a factor. By learning the game you never get any better. A person who played for years will still get stomped by a rookie. In good games, an experienced player stands out. They die less, have better tactics, etc. Sorry, but tumbling around and abusing shitty broken hitboxes is not a skill. There is no sense of progression and whether or not you die feels more like the game cheating or the roll of dice. That isn't well designed gameplay. And that is just a start.
Now you can say the same for roguelikes, but roguelikes give a skilled player far more ability to win and progress than a new person. They can still get fucked, but they have a better sense of how to prepare for encounters, manage resources better, etc. A skilled roguelike player does not need to rely on abusing flaws in the game to win reliably and it comes from learning. In Dark Souls whatever your skill level, you are just as likely to die on any given encounter as someone who just started. The only advantage is that you won't die to cheap arrow deaths or a chest mimic because you know where those are. That is your only advantage.