>>20702652>not really. definitely didn't bother me thoFair enough, but it did feel less responsible to me
>there also oval ones. the game might be bit rectangular if you focus on it but it's not emptyFor one, theres an huge ugly cubic room with nothing but bonfire in it after every great boss or whatever they`re called in this game, the ones you need to beat to unlock the castle area. Two, theres the drangleic castle itself, again, just compare it to Anor Londo.
>is the same as undead curse and is caused by fading fire. aflicted person will start to lose his memories/humanity and go insaneAnd they barely elaborated on it, despite making it seem like a big deal in the game, but thats classic from for you i guess. And on that note, remember the giants and shit?
>ds2 npc are more human than ds1.Wouldnt say that, Siegmayer is more of a human than any ds2 npc.
>in ds1 are on some kind of a quest while many in ds2 just try to surviveYeah like lucatiel for example. Or the two guys who`s trying to kill each other constantly. Or le evil pyromancer guy whos just out to kill you. But no, there were no characters whos just trying to survive in ds1, besides crestfallen dude, pyro guy, sorcerer apprentice, etc.
>in ds2 the worst are probably dlc end bossesAhh yes, the famous end boss called Pursuer, how could i forget.
>as your character develops it gets better at survivingYou`re trying to make a parallel between game mechanics and some metagaming here, thats not how it works, adding adp was a fuckterrible decision from Team B and everyone knows it. If you want to make your rolls better by putting stats into it just invest into endurance or something.