>>21153474It always struggled to effectively combine its exploration, building, and resource management mechanics pretty much from the second it became more complex than stacking bricks and wood.
I think it had the exploration down with the "infinite" voxel world but problem is structure generation and he variety of structures plus their respective loot payout.
Building is just like LEGO's, just click bricks/blocks together with no need for foundations or structuring or mortar /plastering etc... Not educational but perfect for the younger audiences, virtual LEGO's.
>It's been stuck in a limbo of genres for years now where it tries to be an adventure game, an engineering game, and a weird pusedo educational game all at the sames time and ends up doing a subpar job at all of it.MFW i learned more about Geology from Minecraft than from school lmao
>picrel