>>22529665>I also don't get ppl who wanna make games without actually making the parts in it;lol you have no idea how making things work
Sampling in music, sound effects in movies, literally everything reuses other peoples stuff.
Tons of games use standard stuff/assets.
Do people need to code their own engine from scratch to? Operating systems? Do we need to design our own computers and make those from scratch?
If I'm writing something do I need to invent my own language for it to be authentic? Aren't I just making use of previous cultural ideas and speech?
>Abt the first part I disagree, there's an entire list of artist names (literally) that developers use to feed their program's algorithm. Yeah this is generating a custom lora, you CAN use ai that way but that doesn't mean it's how you have to use AI.
All it does is find mathematical relationships in images, form mathematical representations of those.
You could put in like the entire play Hamlet with a picture of a buffalo and it can find mathematical representations in that and create something.
Or you can just write something.
I have ideas for some stuff I'm working on that would involve artists making me stuff specifically just to train AI on.
I think as a visual artist you don't understand art in general well, you are looking at it just in terms of your medium.
In a video game, movie or something it's the whole that matters and some visual thing is just a part of that.
Like movies use existing houses/architecture/artwork, but it's how it's constructed in the whole that makes it meaningful.
Would it be better if they constructed everything from scratch? Maybe but honestly probably not that seems impossible.
Visual arts are one of the few mediums that one person can just from scratch bust something out fairly quickly. If someone making a game on their own has a way of semi-automatically getting texture sets they can focus on what they actually care about (which will still take years).