>>264532NV wasn't about combat, and Fallout was never about Combat.
Fallout was about exploring the darker themes of humanity after a nuclear holocaust and trying to see if there is hope for the future.
Fallout 4 is mostly an open-world shooter without any real moral decision, as there are realistically only 2 choices (in the Base Game. Far Harbor fixes that). You can't even be a Paragon or Satan Himself, as you have to do both good and bad without being able to decide or even the extent of which (not even Nuka World fixed that). Your only options are 1) sneak past everyone or 2) shoot through everyone.
Fallout 3 was still pretty good. It had plenty of gray moral choices and allowed you to be as good or as bad as possible... excepting that you do HAVE to kill some people to progress, but I can take that as "in this world, it's kill or be killed. You can't save everyone, no matter how hard you try." Nuke or Don't Nuke Megaton? Pretty cut-and-dry. The Enclave plan to kill mutants? That's actually a bit more gray when you look into it, though it's not as much of a spectrum as SJW genders.
FNV could be completed with either killing everyone, no one, or just who you felt like. It gave you moral dilemmas at every turn, as well as the black-and-white asshole-paragon choices. The DLC upheld this as well (Though OWB was pretty off the wall, it had its own moments such as Little Yangtze). Not to mention its massive assortment of unique weapons, mods (more upgrades, really), armor, ammo types, creative solutions to puzzles, boss battles, organic progression of strength, beautiful storytelling (though DLC info dumps were just cancer disguised with fun dialogue), and wonderful use of the map to bring you in a spiral rather than a spiderweb so you could see the entire map and be naturally pushed in one direction while feeling as if you are traveling the entire Wasteland.
Now, I will admit that the combat in FO4 is far superior to the others. But the story sucked.