no, it's just the last game but worse in every way other than the soundtrack. There is a shift in stealth vs. run-n'-gun levels to be more stealth by a landslide. the amount of health you have for 2/3rds the game is 50 where in TNO (The New Order) you had 100+, this forces you to play stealth even if you'd rather not; making many combat encounters slow and boring. there are very few bosses and most are more like 'boss chambers' rather than new hard enemies like the new doom or TNO. The game also fails to meet expectations in the narrative tension and characters from TNO, In TNO Deathshead was built up and you got to experience the atrocities of the universe's Nazis and Deathsheads evil genius, often enough in first-hand scenarios. But TNC just says 'here's a bully, who also is a Nazi, hate them ok.'so the end game has no pay-off because it never builds itself up, its 'here's Nazis go to town'. For the other characters the characters from TNO are just as good (only played Fergus timeline), but the new few are horrid, from the non-villain cast we have Grace, Horton, Sigrun, and Super Spesh. Grace shows up a bit before halfway through the campaign, and gives a lot of Intel and if she's not doing that shes bullying your crew for no reason. When you first meet her the game fails to make her valuable to the narrative or sentimental to you. Your first encounter is that she takes you in her studio as you ask for any help forming a resistance and initially she is against the idea and rambles on about that 'she seen some shit' this is a big flaw because the game is trying to get you to value her but instead of letting us experience 'the shit she seen' she just tells us, so there is no reason that we should like her or value her. Horton is a commie who also 'seen some shit' but he doesn't take up as much time as Grace and he's the same piece in the narrative, you just need his men basically. Sigrun is the daughter of the main bad guy who was in TNO; Irene Engle and is now...