[114 / 22 / ?]
57KiB, 567x371, 829C68F2-5857-4000-9D2B-F4AF1A3FD757-251-00000015400C3129.jpg
Quoted By: >>4287913 >>4287955 >>4288027 >>4288044 >>4288048 >>4288082 >>4288090 >>4288128 >>4288193 >>4288201 >>4288220 >>4288658 >>4288704 >>4289063 >>4289075 >>4289087 >>4289473 >>4290903 >>4291164 >>4291195 >>4291237 >>4292649 >>4292658 >>4293341
Last thread went moderately well in my opinion, but there were too many ID's getting great positions like royalty and nobility, and all the peasants just left when they got their ID. In order to fix this, peasants will be replaced by various other jobs, and top positions will be limited to a certain number. Clergy was also removed.
Purple IDs are royalty. Maximum 4. All others become nobility or merchants.
Yellow IDs are nobility. Maximum 8. All others become merchants.
Green IDs are merchants.
Red IDs are soldiers.
Orange IDs are stonemasons.
Blue IDs are farmers.
Pink IDs are the town faggots.
All other IDs are enemy invaders.
Purple IDs are royalty. Maximum 4. All others become nobility or merchants.
Yellow IDs are nobility. Maximum 8. All others become merchants.
Green IDs are merchants.
Red IDs are soldiers.
Orange IDs are stonemasons.
Blue IDs are farmers.
Pink IDs are the town faggots.
All other IDs are enemy invaders.