>>6369723YGOpro, a Yugioh simulator.
I'm trying to implement an effect on a monster that's something like `if a monster you control is destroyed by battle or card effect you can banish this card and target up to 2 other banished cards; return them to the deck.'
But for some reason the game thinks that after resolving this effect, the monster should go to the graveyard, and I have no idea why. Even if the effect, cost and target do nothing, it still does this. I've tried removing everything except that which still lets the effect activate and even then it does this. I'm completely at a loss... The only possible thing I can think it might be is a flag called EVENT_DESTROYED (or EVENT_DESTROY. I don't know what the difference is, they both appear to do the same thing) but if I remove this it doesn't activate at all.