[41 / 5 / ?]
Quoted By:
Arume Classic: Fantasy Edition
The Arume have invaded /bant/ - AGAIN - in a medieval D&D setting.
With little left of the resistance, you have been asked to join the small task force to raid an Arume camp of interest to the South.
Your wooded shack of an outpost lies in a dense forest just South of the now Arume occupied city concealed by vegetation.
To the South: The camp of interest. Scouts have said that this camp houses their prized magical weaponry.
To the East: Goblin Caves.
To the West: The Lake.
Inventory stored in the outpost: 2 Hunting Knives, 2 Crossbows, A Long Bow, Plenty of Arrows, A Katana, A Deck of Cards, A Scroll of Invisibility, A Lute, A Keg of Beer and Mugs, and A Funny Hat.
All "skill checks" made with last digit of your post 0-9. Dubs/Digits are crits.
The Arume have invaded /bant/ - AGAIN - in a medieval D&D setting.
With little left of the resistance, you have been asked to join the small task force to raid an Arume camp of interest to the South.
Your wooded shack of an outpost lies in a dense forest just South of the now Arume occupied city concealed by vegetation.
To the South: The camp of interest. Scouts have said that this camp houses their prized magical weaponry.
To the East: Goblin Caves.
To the West: The Lake.
Inventory stored in the outpost: 2 Hunting Knives, 2 Crossbows, A Long Bow, Plenty of Arrows, A Katana, A Deck of Cards, A Scroll of Invisibility, A Lute, A Keg of Beer and Mugs, and A Funny Hat.
All "skill checks" made with last digit of your post 0-9. Dubs/Digits are crits.