>>7035678I don't know the rules, so I'm just guessing. Some interesting things I've noticed.
>First to move their pawn to f3 can almost certainly keep that square.>If both e pawns are moved, a queen trade is possible. The queens are both defended by bishops though.>The rooks start out connected.>Knights are a lot weaker due to the size of the board, can't zip around like other pieces.>The size of the board will have little game play, since there are too many pieces there to make attacking the king possible. Going there for the sake of picking up pieces might be bad since it opens the path for more of your opponents pieces, and what you gain probably wasn't affecting the game much anyways.>No castling.>The center is the focal point of the game. Breaking the pawn barrier gives you a direct path to attack all of the enemy's pieces; however, nearly every piece can defend this area.>The bishop at the edge of the board shouldn't be moved, because it covers your queen, and allows discovery attacks on pieces going for your king.>The King's side is weaker than the Queen's side, because the queen can defend, but the king is a liability.I think my game plan would be to fight for control of the center, and then start attacking one side of the board.