I don't think you read my post properly.
Skill brings knowledge. Knowledge brings insight, and insight allows you to determine if a mechanic or aspect of the game is good or not. You don't make your mind up first, you do it last, after you've got the knowledge and gamesense to do so.
The game is not good or bad on its own. It's a game. We, as players, play the game, get used to the fundamentals, develop opinions and then make judgments and add things like metas, strategies, and complaints.
It's just the case that some people have less valid complaints than others. A passive, camp-type player isn't really going to understand why glider redeploy was bad because they weren't active enough to get 3rd/4th partied/miss out on kills due to quick disengage. And if they do play better, take more fights, and have those scenarios happen to them they'll regret the suggestion, because now they've got a full picture of the problems with redeploy instead of just thinking "yeah well that doesn't happen to me" or "but I want to move at the last possible moment and camp". But if you've played higher point levels in the cups you get glided on constantly anyway and realize the actual problem is the inability to punish the act of gliding, so maybe that's what needs to be fixed. So the point I'm making is that more skill means you can argue better and come up with better solutions.
If you're the same person as
>>236529938 # what you need to do is play violently and aggressively for a couple of days so you can get comfortable under pressure and build (kek) confidence. Any aim practice, playground practice, previous shooter exp won't transfer over to solos if you're too nervous. By playing aggressive and just ramp rushing people, you get into bad situations frequently. But you'll start getting comfortable with it and eventually you become able to play slower and process what's happening, allowing you to fight back against good players and exploit their mistakes.