>>7741812Imagine being a loveless ching chong in the late 90s. The rise of the moeshit industry is well underway, the remains of the previous decades of anime are diminishing by the day, The Internet is in an embryonic state where people with social lives are oblivious of it, and above all a solid moeshit trend hasn't been established yet. You have no friends, no life and no sobriety, what do you do? You program a shallow clone of brick-breaker games and shill it at nearby weebshit convention but you don't get any significant results. It's too early to give up, so you look back at your failure and think "hey, maybe if i make a clone of vertical shooters and redesign the whole cast as cute moeblob girls i have a real shot at selling my shit!", then you get to work and shill your second installment at the local weebshit convention, and this time you're proud to see you hit the mark! Your plotless shit game has struck a chord in the hearts of the penniless virgins like you, thousands of copies are already in their hands and you realize that you've been a retard all along. Now there are two roads to take: either you innovate your product, sell it to huge corps and reach out to wider audiences or you change some assets without any major changes to the game play. The latter road isn't without any risks but you deliberately resolve to be loyal to your circle of virgin neckbeards and produce four more games. Now the next step is porting your game to Windows, but how? By copy-pasting the same assets and letting your game be pirated by western weeaboos. Who gives a fuck if it's triangles, circles, squares or knives being shot out of a cute moeblob girl's ass? The fandom is growing faster than ever, memes are plaguing imageboards and all you have to do is release the same carbon copy of the previous product to rake in six figures. Suddenly it dawns on you that weebs are so gullible that even a talentless loser like you can get rich by taking advantage of their fantasies.