>>7990520M&B's not bad, but everything apart from combat is pretty shallow and micromanagey. Like, yeah, you can marry a princess, but you don't interact with them at all apart from appointing them to some council job. Yeah you can assemble a band of unusual generals in your entourage, but they don't do much apart from letting you send them off to bolster your reputation.
I'd kill for Warband or Bannerlord to have something akin to Total War's family system where you get married, have kids, they become your heirs or get married off to secure alliances, and eventually you die, and continue playing as your heir. Travel/quick wait time in Warband works out to about 1 hour real time = 1 year game time, so it's not completely unfeasible to play through several generations in a campaign.