>>8857979no tomate is awful remember
i anticipate ur review
>>8857993i agree. how's your day going?
>>8858031there's still some bits of art here and there that look really odd to me particularly during cut scenes but the overall style doesn't bother me anymore
enemy/boss design is really hit or miss. with enemies some of them end up being more obnoxious to fight than an actual test of skill and others end up being unbelievably hard. the worst example so far is some lady that swings a huge flail because for some reason it has an active hitbox even when she's not swinging it and you can't roll through it so you need an absolute miracle to avoid getting hit even when she's just returning it to the idle position after swinging.
with bosses some of them are just really unintuitive or weird. like there's one boss that has their hitbox in the air 75% of the fight despite the fact that there are almost 0 aerial attacks in the game and another that does a beyblade attack you can't roll through or jump over that covers the whole screen. apparently the solution to that is to hug the opposite edge of the map and spam attacks because you can interrupt it but only in the last few seconds of the attack
when i was playing last i rage quit for a while because i was fighting a boss that does damage if you touch him, snakes around randomly, only has 2 parts of his massive hitbox that you can actually attack, spends a lot of time in the air, and doesn't seem to telegraph most of his moves
unrelated to all that it's sort of minor and sort of not but ledge grabbing is way way too forgiving and there's not button to let go of a ledge so i find myself constantly grabbing ledges random ledges and pulling myself several times in a row when i'm trying to drop past them