>>9017609>dating simi dont think it matters that theres loads of dating simulator, but they are rather boring most of the time, so id rather not create one
>and Katawa Shoujo is going to overshadow anything in that category anywayy̷o̷u̷ ̷h̷a̷v̷e̷ ̷b̷a̷d̷ ̷t̷a̷s̷t̷e̷
>Since the art is also limited, it should probably also be something that can take advantage of reusing assetsYeah, i dont really care about how many people will play it, but if i get invested enough into the project i might end up comissioning an artist for some of the stuff just to have the same artstyle throughout the game(not if its too expensive though, im not made out of money)
but the art is probably the last thing i should worry about
>horror theme, all the characters are trapped in a scary situation and you choose who to work with to get through it.this one might work, but i feel it would require many different paths. if someone else is going to be working on the story, i dont particularly mind, but i think we should aim small first, see how it goes and only then start branching out
>slice of life, stay for a while with each character and build relationships with them and each otherit would work well, but the other ideas sound more interesting. Also, i think it would be very easy to fuck this up from a story perspective and having it end up being boring.
>gladiator duels, 1v1 battles to determine a championI have one idea how one would make this work in a visual novel format
>adventure/quest, go on an adventure and explore /bant/This might not work well in a visual novel format, but im not opposed to the idea
>This can also work for RPGs if you know how to do thatYeah, but depending on how much we fit into the game, it might take much more time to design. But then again, im not up to date with how well developed the engines for RPG games are so I might be wrong here.
ill be going to sleep now. Hopefully this thread will still be alive when I wake up