>>9435172okay they might be cool if you can pull them off, but when you wear them indoors it sends an unbecoming message of vanity and you don't want to send that message. it's like wearing a scarf indoors. scarves can be cool but you look like a douche if you wear one indoors
word. that public toilet shit was easily the most epic shit of my life. i'm almost nostalgic for it. best part was, no one entered that public toilet the whole time i was there
it's very political(there's even a counter for the political dialogue choices you pick) and losers probably like hearing their own politics repeated back at them. of course nobody is repeating my skinhead neonazi politics back at me, so i feel like i'm objective about this game.
not sure what you'd get out of this game to be honest. i like it because it really reminds me of old quest/adventure games. it's a police detective game and that allows it to not have combat and have the whole gameplay happen through dialogue and dialogue checks. you still put points in various things, but those things are stuff like logic, rhetoric, encyclopedic knowledge. there's some physical stuff in there too, like strength because you sometimes need to pull a lever or open a stuck door, etc. you can die too, because your health can be damaged if you pick a dialogue choice like "touch the hot stove" or you can kys if you fuck up dialogue too hard and lose "morale" points.
you get to feel clever when you piece things together and make breakthroughs in the case and that's pretty satisfying and rewarding. the story doesn't seem to be anything special so far but it's decent.