>>9943315shaving's always an uncomfy experience
don't think i've ever even heard of banished to be honest so i'm not sure i can compare
i've been playing around 10 hours total and i was unaware this game had an end goal. crazy how that is.
factorio does. the "story" is that you're stuck on an alien planet and need to make a rocket ship to get back home. obviously it would be silly to make a rocket by hand so instead you automate every step of the process
my problem with factorio is that i kept getting blindsided by gargantuan bottlenecks that were borderline impossible to fix without hours of work to redesign the base. of course i'd redesign to fix it and then get blindsided by a new problem that i really couldn't have foreseen before i progressed. i had a slightly smaller problem that the material you create to progress is just "science" made out of arbitrary parts that change every so often when you progress to a new tier.
satisfactory is a lot better at this stuff overall. being 3D is a lot less punishing for bottlenecks since you can stack extra stuff vertically. even when you need to tear things down and rebuild it's relatively quick since you get a full refund on materials dismantling things and conveyors don't have to conform to a rigid grid. at some point i decided to start from ""scratch"" as i saw i was going to need more space so i literally tore down everything, threw it in a truck, and was back in business in like an hour and a half which is astounding. towards the final point you unlock new technologies with X amounts of Y parts in satisfactory which is a subtle but significant change. instead of needing to figure out how the fuck you're gonna get your random assortment of parts split onto a science assembly line that only serves progression you just make sure you're efficient enough to produce excess of whatever it is you need right now and then go pick it up and take it to the upgrade bin
they're both games, satisfactory is just better imo