>>2833124That's nice to hear. I wish they'd be used more often. In particular, I've never seen the BDSM one used in the nine months since its release, despite two thousand downloads... I guess the unorthodox position of the groove/center bones (they become a pivot if used to rotate the body instead of torso bones or at least the waist bone; I'll probably try to avoid using them for this purpose in the future, but it's a bad habit now) and leg IK decisions play a part. Although it could have been used somewhere but was not searchable due to a lack of credit, iwara's broken search, or hidden/private videos.
>>2833126You seemed to be dissatisfied with it in the closing line of
>>2833086, though. These types of changes are called quality of life improvements, because why deal with it if you know how to fix it? (Laziness is the engine of progress!)
By the way, I have used Blender for these purposes so far:
1) Converting exported models from different software (Illusion games, Marvelous Designer) to PMX.
2) Transferring weights to clothes and carefully adjusting BDEF4 weights. It's indispensable here, but with SDEF weights you are limited to PMXE. Small-scale BDEF4 tweaks can be done in PMXE.
3) Tweaking some vertex morphs as shape keys (smoothing the shape of a pregnant belly previously created in PMX, as an example).
4) Subdividing/smoothing/decimating/cleaning up meshes.
5) Setting up initial UV maps in even rarer cases. (Like when I needed to create one for the feet and socks.)
PMXE can do everything else just fine, whether in a more cumbersome manner or not.