>>1858955>and also I've never seen a "boy" made in this program that didn't have girl hipsFor more "slender" males, I give them a butt/thigh width of around -70, and a torso width around 0-10, just "a tad wider than to actually meet the hip outline" (may or may not be edited in PS or whatever program, afterwards).
Looks somewhat convincing to me, YMMV though ...
Also, shoulder width around 150. This is rather essential, although that "extra meat" under their arms starts to look weird when you move the arms up ...
Also, some face shaping using very subtle patches of #30 facemarks.
Lips are facemark #41, btw.
Also, this is how I ended up shaping noses for now. Tried around with many different approaches of that "outline-highlight-shadow"-thing, until I just skipped the "outline" at some point.
Note #1: been following this somewhat "realistic" approach for a while now, dunno if you like it. The "I've just been getting used to how they look" thing gets really strong after a while ...
Note #2: my cheapo monitor apparently has its very own idea of color saturation and gamma curves. On my laptop for instance, these screenshots tend to look quite a bit darkish and desaturated. Just FYI ...