>>2894121Screen tab > Screen Property > load a movie file. Make sure it's enabled and that you don't have anything covering the background. The "attach to object screen" flag will make it show up on any screen.bmp-textured materials instead. It can digest quite a lot of formats (including the undocumented .webm if you change to "All files") and different setups, but beware of the FPS drop and make sure to match the video's resolution to your viewport/material surface's proportions, or a large part of the video could be hidden from view. It also doesn't affect the active frame count, so you need to key or move the timeline manually to watch it play back. Audio will not load.
https://files.catbox.moe/ia0n7w.mp4As for plugins, see
https://pbs.twimg.com/media/GFw7ngXXsAA5lwn?format=png&name=orighttps://pbs.twimg.com/media/GWSe1cdXMAAVsuJ?format=jpg&name=orighttps://bowlroll.net/file/tag/MMMプラグインhttps://www.nicovideo.jp/search/mmmプラグイン配布ありThe upper ""ApplyNoise"" is a plugin that makes keyframe columns into "staircases," shifting them incrementally. This is primarily useful for finger motions, but I think it might be broken. Mfakane's plugins have their own ReadMe and are googleable with the obvious "MikuMikuMoving plugins." ApplyOffset is the MVP here, but if you use it too much, it can break the project by making other bones turn with the one you try to rotate. Save & reload the project then. It (or sth else?) can also break the "Paste other bone" function, which can only be fixed by restarting the program. Frame Delete (sm19579320) is a must-have. LipSynchloid requires the project to be set to 30 FPS to work properly. P.I.P.'s GraphEditor breaks the latest version(s) of MMM after first use, though I haven't tested it after switching to a period as the decimal separator. Beat-based Copy and ""Revert"" Frames can break facials or all keys. Use them in new projects only and make sure there's plenty of room in front for reverSED frames.