Quoted By:
>Sharing from /tg/ lewd RPG
A medieval-fantasy setting where female are magical-powerhouse, but can easily lose control, unless they are bound & restrained, going into a subspace.
ROLES:
>warrior (male)
Can use low-power buff magic (speed, strength, accuracy, kino-fu, lightness) or trigger basic restrain.
>warrior (female)
Can use higher-power buff magic, as magic is instinctive there's a high risk losing [focus point] & going berserk.
Equipment to maintain control:
-inescapable blade-glove
-tight leather harness/magic collar/leash/blindfold
>mage (male)
handle allies restrain and anti-mage trap duty
>mage (female)
Safety measure vary with caster power-level
As voice influence magic, a cute talkative priestess may require adding a gag to prevent Aura-against-Undead from turning into Burn-everyone-Burn
>Spell (and recommendation)
-Living rope (do not let alone)
-Fireball/freeze (rope harness, you must free hands so beware)
-Breath of fire/cold (same, stricter ties, enchanted ring-gag at your own risk)
-Illusion/clairvoyance (one may start playing with illusion or wander like a ghost)
-Healing/Poison (a good healer is a submissive healer, best healing happen with wrist bound, tights spread or if strictly secured)
-Shield/Aura (full harness, tighter as power increase)
-Flight/Teleport (strict mobility restrain to prevent wandering)
SETTING NOTE:
Fright&Fear prevent using magic.
If everything else failed, throw water in a berserker face.
It is well known that skimpy clothing give female extra [focus-point] (to female at least) by making them self-aware.
As no one know when one might need it, it is prudent to prepare magic-safety ritual ahead of time.
Even if your She-warrior can take it, it is better she willingly go full berserk before you leash-order her to set-off a trap.
Using control-collar on a non-berserk warrior may lead to -uncontrollable- homicidal act against the controller.
In case of doubt, keep She-mage tied a bit longer, just be respectful.