>>2374415>once you start designing the neighborhood, it might end up dwarfing the schoolI'm having more trouble coming up with content for neighborhoods than schools, but to be fair, I've thought about an ENF game set in a school significantly longer than in a neighborhood. It helps that I also already have 3D environments for a school sans some rooms.
>you should include the teacher as wellI'm considering her as a backup/extra character, but I would like to first create more student characters. I'm not horribly original, so I want to make the other characters more archetypes than specific people. For example, the schoolgirl is an idealized schoolgirl, with a shimapan and grade A zettai ryouiki. Some other characters I've been thinking of are a tomboy and student council president.
>is there any reward for successfully finding the wand?Winning the game. You're removing clothes rather than recovering clothes, so the wand is just meant to be a reason to keep exploring after taking off all her clothes.
>>2374416For reference, I am designing the school around a Japanese/anime styled school.
>gyms, poolsI really would like to have a gymnasium and pool, but they're looking to be stretch goals. I would really like a gymnasium/stage in large part so you can create a scenario where you stand naked on stage while everyone is assembled below. A pool would also be great to recreate pic related, but would require too many additional assets.