>>2580474>>2580568Agreed for the video lenght, each scenario-story has it's own optimal duration. I think your videos are well balanced in time lenght thus far so it doesn't seem a problem for you.
Love the magician one, so I add a few ideas to follow this, some taken from the AIF game "Magician's Nephew":
- The "cut / pierce the assistant inside the box" damages any clothing not part of the aproved costumes. So the Spiker / Swords results in holey clothes, Mismade / Zig-Zag / Cut-In-Half end with sectioned wardrobe, that may shred / fall when geting outside the cabinet. The "aproved costume" part is good for those reckless people who want to mess around with the magician stuff after the trick is done, and are caught by surprise by something that certainly did NOT happen to the proper assistant.
- Levitation+Disapearing in mid air only works for clothes or the person, leaving an ENF in mid air or a falling wardrobe, so the ENF appears at the expected place.
- Handkerchief rope: Put 1 handkerchief inside the sleve of the assistant and pull to get a full rope of them. A little shake or magic smoke puff reveals that the new handkerchieves are in fact the assistant's clothes. Easier to make believable if it's only the non-visible clothes, like underwear, but harder to get into full ENF. Though those sleeves only accesories from Hatsune Miko...
- Fast Change clothes with "change transition", like thin curtain, hullahop, confetti cloud. With something directional, like a moving panel, one direction results into fancier clothes, the other into lewder ones. If you REALLY want to try a bunch of clothes on the same model...
And one inspired by the robot idea:
- Pool hopping skinny dipper(s) don't notice that the pool owner acquired a fancy and powerfull robotic lawnmover. So when the machine starts its rounds the skinny dipper is surprised but dissmises it as not worrying, not realising that her clothes where left on the grass...