>>2287673>For example, the blacksmith won't let you shop unless you're naked (wearing a towel at first, then topless later, etc.). You never outright have to go to the weapon shop <>This is a great idea. It can also be connected to previous exposure. For example, if you have visited a vendor in some kind of exposed state, the next time they could make a special offer if you let them experience it again. Or something like raising suspicion if you don't buy anything, so they want to check your pockets for stolen goods and do something indecent on the way. Someone with writing talent could definitely work something out.
>Nothing kills the fetish harder than an NPC making some lewd comments about you while you're naked, then you get dressed right in front of them and they start talking to you ask if nothing had ever happened.>This can be anything from a small stat de-buff for a few minutes after you're seen naked to a system of infamy that tracks the total number of humiliating events and causes NPCs to treat you differently in the future.It's possible to have an impression made on an NPC linger. Although, without first figuring effects accumulated infamy could have, it's pointless to plan out grand scale system. If everything can be kept simple, more content can be added quicker. I need to know which NPC reactions you, as a player, want to see.
>It also helps to avoid 'mandatory' ENF scenes in a game. If it's inevitable that the player will be spotted, then there's no real feeling of risk to sneaking around or consequence to being caught.The way I see it, kinky content is always an option that player must seek out. The player character will refuse to strip or wear more revealing clothing without the right setup and prior actions.
>>2287691>I would prefer the depiction of the event in first person angle without failing it, for the feeling of sexual dokidoki-nessSimply no 3rd person view?
>>2287699I'm afraid, I don't follow. Could you rephrase that?