>>2853336In MikuMikuMoving you can use up & down arrow keys to do what these buttons do and on the timeline as well, but you need to focus on the needed area by clicking on it in the first place, so I don't see much point in that. It would have made more sense with the outdated interface of MMD.
>>2853240Last week, in the middle of expanding one of Ademar's loops with a baked hip circling movement I had ripped from one of his older ones years ago (I first tried to create my own but failed), I suddenly realized that making a smooth circular/elliptical movement with a regular rotation bone rather than IK also comes down to swinging between extremums like a pendulum, and the simplest way to make one is by using two motion layers for the primary plane of rotation axes (bone rotation itself takes care of the third) with interpolated extremum keys, where one layer is shifted to the middle of the other's path from one extremum to the other. Proof of concept:
https://files.catbox.moe/ozlsiq.mp4>>2853361FlyingSpirits website, PV809 on mega. There's also a trace:
https://www.nicovideo.jp/watch/sm25222145>>2853367Looks like something ripped out of a doggy sex motion or Wiggle Wiggle.