>>1787195Right, so, as it turns out the some versions of PMX editor just plain breaks the model upon opening. Without even editing anything I looked into TransformView and legs were already screwing up. So then I used some other non-translated PMX editor and... it seems to be working somewhat better. While legs don't get completely fucked up, they still seem to have some weird issues with determining which way they should bend (see: the top pic). It can be fiddled with to get some considerably good-looking results but it is still... well, broken in a way. Though not as hard as it used to be. I'm out of ideas for now. I guess I'll try editing it later in PMD editor as well as see if there's any difference.