>>2388269>scene all the way at the end, accessible only if you avoided all the other such scenesEaster eggs for "virgin run" is a nice feature. As long as it's not too abstruse, having a couple possible outcomes depending on character stats and player's choices is generally desirable. If people feel that whatever they are doing matters, you've succeeded as game dev.
>game detects what you're doing >girl starts to act more and more prideful>I absolutely love nopanThat's an angle that deserves a lot of attention in a truly involved ENF game. I'm thinking about treating these as critical character flaws that must change the way player tackles challenges. You know, how enemies that can jump into melee range change the way you play an archer or something.
Obtaining perks, stress/embarrassment resistances or vulnerabilities should be important.