Finally done with
>>1896849Some stuff came up so it went even slower than usual
>>1900629Props, man! That's a nice drawing! I knew someone would snatch the Fubuki request so I'm glad I started mine before you popped that one out.Really like what you've done with the legs and the boots.
As for tips - LOOMIS
Kidding, but I can't really tell you much over here.
Some general advice I can give is to never be afraid to use or consult reference.I thought of it as cheating for years as I scribbled my derivative stuff, only to gradually realize that not only every artist uses copious amounts of referencing, but it's actually necessary for
improvement.As artists, the only way we can improve is by observing nature,as the ability to draw complex images directly from our imagination and visual library is a completely foreign skill to us, and must be gradually aquired.This does not mean you're always chained to photos and drawing from life, but it means you can always rely on reference to help you with the realization of an idea beyond your artistic grasp.
I'm at that point of my skills where I don't have to consult reference that extensively(or sometimes I'm just being a lazy piece of shit and wing it), and with practice everyone can get there eventually, but along the way reference serves as a guide - I wish I had understood that earlier.
Other tips:
Train yourself to analyze a picture separately from a 2d and a 3d perspective.The 2d aspect of a drawing determines how visually appealing it is.The 3d aspect determines how realistic it looks.Depending on the complexity of the style, the 3d aspect is more ot less important than the 2d one, but every great drawing has streched both to their maximum expressivity.
Also when planning and sketching a drawing, be sure to take your time and explore design,ideas, compositions, and try to get the most mileage from them.Most of the work that determines the quality of a drawing is done in it's earliest stages.