>>2293040The more I think about it, the more I like the idea of having a similar character to the protagonist. So called rival can support scenarios where protagonist can switch between being submissive and dominant, which is something I really like. If I want to keep heroine's colleague out of lewd scenes, having someone who is not just a random stranger may improve variety. Of course, it also means that character development budget is skyrocketing. It will also showcase my inability to write my way out of a paper bag. Interesting and nuanced dialogue between characters is not something I can produce.
I will try to figure out how far I can take this idea while keeping it simple. Thanks for this solid contribution.
>>2293039In this post you spend a lot of time describing empowerment associated with losing clothes. Isn't the whole idea behind ENF and such, that being naked makes the character feel extremely vulnerable, helpless, generally uncomfortable and wanting to get back to normal? There is also the fact that playing well is depriving player of lewd content they are after. On the other hand, playing poorly is how you get what you want. It's a double whammy of having to play poorly to access strip scenes and then getting empowered by nudity. Maybe it would be fine in a game about battle strippers or something, but I suppose it's less fun if the character is not facing the consequences, doesn't feel shame etc. This is my problem, combat stripping is hard to make fun. You can undress character in any already fun game, but it's not going to have the desired ENF effect without proper reaction to nudity from everyone.