>>2860357>>2860359actually, setting Si and Tr way way down the MeraFireParticle smoke actually looks pretty good, the only remaining problem is that I can not get it drawn over the water simulation of ray-mmd (the band just above the red circle). Same with the ActiveParticleFire. The river is just a plain texture with the water.fx material, and other material shaders are fine so it's something with the water simulation I guess. Maybe because it still uses material_common.fxsub instead of the 2.0 version like everything else? In any case I just have to be a bit careful with the camera to avoid this situation.