>>2344200i got it myself, i wanted to have a project to learn stuff
i know (almost) absolutely nothing about rigging, i mean i can't even solve the current problem i'm already dealing with with the model
and that is to do with texture application
the picture you saw is just using a direct opengl render, which is the standard 3d view look for blender, but here's when i use blender render (or even cycles) to see it
i'm just confused, or maybe blender is just too confusing, idk