>>2559940Just went to export Inaribara raw and then she came out a mess like in the picture. Rigid bodies doing some funky junk. I'll just lame it out here and share the link to a previous model I fixed up a little bit.
Overall though, it isn't too difficult to port it in Unity. The instructions included are pretty straight forward.
In a nutshell, here's what you'd most likely would have to do after the export in PMX Editor.
- Fix some rigid bodies because they might already just clash with the rest of itself.
- Morph renaming. The models come with a lot of morphs, but you can make it easier on yourself with the plugin's built in morph renamer and buttons to where each facial belongs to. You might come across a model that has a morph for blinking with both eyes or it just be individually. You just use Join Group Morph to fix that.
- Maybe have to do some bone adjusting, but that's optional. It's fine if you don't do that.
If you can get past tinkering away at these things for a maybe an hour or so, then you'll be fine. Everything else is done for you. Though, model results will vary, since the two models I exported beforehand didn't have any issues on raw export aside from Inaribara.
Here's the link:
http://tstorage.info/me2yag9lxjq1