>>1731568If you give /e/ the flower everybody levels up by 5.
Yeah the more I think about this the shittier the design of the game is. I guess that's what happens when you do it all in one go and you're too tired to make sure any of it actually makes sense.
I wonder if this is how people that made point and clicks in the 90's felt when they got complaints about their puzzles being bullshit or something.