>>2883085>Coming up with scenarios is one thing, but it's another to translate it into game mechanicsTrue, what's sometimes helpful is moving away from the ENF aspect temporarily and thinking of it in the most simplified terms. Like a simple puzzle game on a 2d grid.
Represent the girl as a circle with a number, and the number represents how dressed she is. 0 = naked, 1 = underwear, 2= fully dressed or however you want.
The goal is get the circle into the blue zone on the grid (the area where people are and she will be most embarrassed). the closer to 0 her number is the better the score.
You can't move the circle, but you can place other shapes in the level that will affect the circle. These shapes will push or pull the circle in a direction, or block its path, or decrease its number. Maybe they will affect along a straight line, or a diagonal, or immediately around its shape. Maybe the shape activates only once, or has a cooldown, or some condition, maybe it requires another shape to activate it.
Throw in a red square that will set circle's number to 2 if it's next to it (the white knight dressing the girl to add some challenge).
Add walls to the grid to make a rough house/building layout and experiment and iterate with different layouts and shapes until you have something that's fun.
Then it's just a matter of replacing all the shapes with models/animations. It doesn't have to be realistic, maybe one of the shapes that pushes her is a linebacker and he pushes her through a wall. Maybe something that strips her is a leafblower.
Tangentially related, the God mode perspective reminds me of Black and White, could be interesting to play around with the idea of unlocking and gaining supernatural powers to create ENF moments, and getting more power the more humiliation you cause, which unlocks new abilities to create them.