>>2871380So did I. Three times in the span of our conversation, in fact.
>> It only turns translucent when I convert the model.>> then click convert model (here it turns translucent)Probably because translucency is turned off in the .json file, but the texture in the package you provided was already semi-transparent.
>> I also just duplicated the textures inside PMX editior but that seems to be a super scuffed solution.Bro... An image editor is something like (((Photoshop))), Clip Studio Paint, GIMP, Krita. Anything where you can use multiple layers to work on an image.
>> Run me through the process again1. Find a way to export an opaque texture without losing the alpha channel (although, if the blank spots are unused on the UV map and you don't want texture-based opacity for the lenses (you can separate them from the rest of the mesh and manipulate material alpha instead), you can simply convert it to .JPG) OR:
1b1. Open the exported texture in an image editor with layering capabilities;
1b2. Multiply its base layer many times to turn the image opaque;
1b3. Merge the duplicate layers while keeping the first one separate;
1b4. Select the parts you want to keep transparent using any selection tool or just erase them from the new opaque layer;
1b5. Save the image as PNG or non-transparent JPG.
2. Load your .psk model into Blender.
3. Apply the texture with node wrangler.
4. Click the pose under armature then click convert model.
5. Export the model into .pmx.
6. Create an additional group on the display pane to store your non-root bones so that you can save their keyframes.
7. Check for issues using PMX Info (inspector) with the circle group (OK) filtered off. Refer to
https://learnmmd.com/http:/learnmmd.com/pmxeditor-pmxinfo-analyzing-optimizing-mmd-models/ for basic info on how to make use of it.
8. Save the model.
9. ???
10. Use happily ever after.