>>2883058>Ghost MasterThat was my immediate thought when you mentioned a puzzle to finding a way to strip her. The one level with the college girls walking around in towels and scaring them running out of the house has a spot firmly in my memory.
That's a fun idea overall. My mind went to going the route of how some puzzle mobile games work, where you have different levels in different setups and the goal is to embarrass her, and you can get 1-3 stars depending on how successful you are. Where levels are just different room layouts with different exits or paths she can go, and you get different objects to interact with in the world. Like you describe, a fire alarm, her clothes, sprinkler systems, pets or animals, a burglar, vacuum, leaf blower, maybe some birds sitting outside on a power line, random things like that. Initially it's just a matter of getting her outside naked. Then it gets harder where you have to figure out how to direct her to the exit with a crowd outside. Then you have to find ways to redirect or distract the whiteknight guy that will cover her up. Maybe she starts out in the shower in earlier levels, and later on she's dressed and you have to find mechanics to strip her.
Either realtime or where you set up all the actions beforehand and let it run like a rube goldberg machine and enjoy the shenanigans.
>The problem for me has always been the contentContent in terms of making scenarios? Or content as in models/animations?
Both of these are solvable problems. In the former, I would just try to write out as many mechanics as you can and just start with the easiest possible level, then progressively bumping up the mechanics and difficulty. There's lots of places you can take inspiration for ENF content that you can try to recreate as well.
In the latter, yeah that's always a challenge. Free assets combined with learning some basic animation can be enough to get you most of the way.