>>2338635>but to me it seems you're working really fast.Most of the things I'm able to do with the assets I bought to start with. I'm trying to avoid programming as much as possible so I can focus on the game itself. It's way too easy to miss the forest for the trees when you're neck deep in code.
>>2338636I like the direction of this idea because it's opt-in: the girls are choosing to do this on their own for some reward. I disagree with
>>2338803 in that even if they choose to do it, they can still be embarrassed about it; maybe they weren't anticipating how embarrassing it would actually be.
My new idea after taking your suggestion into account: a sleazy game show has partnered with a local school for contestants to collect a few items hidden around the school during a school day. The catch is that participants must do it undressed: underwear, topless, or nude; with a larger reward the more daring they are. This also introduces a scoring mechanic where you get more points the more embarrassed she gets without tapping out from over-embarrassment.
>>2338637I have a good idea of what I want for the stealth system. Unfortunately, I have to write this system myself so it will take a little more time. If they physically see you without clothes on, they'll notice and react. I do want to incorporate
>>2338671 as an item you can pickup which would dissolve shortly thereafter.
Student reactions will also vary: some students will stare; others will run away in shock or to tell others; and others might pull out their phone to snap a photo. I intend for a mechanic for you to see student photos after the game ends.